I quickly learned that the 3ds Max proboolean operation cannot compute a lot of geometry at the same time. It has no trouble computing multiple simple shapes like rectangular prisms but begins to struggle when you start adding other non-standard primitive geometry. After trying to import the initial high geometry model of the Vitra I began to see the strange results that occur when complex boolean operations are executed. My first resolution to this was to model a much simpler version of the Vitra that excluded all internal geometry from the model and import the whole model into 3ds. However this did not resolve the issue as the geometry of the Vitra as a whole model was still too complex for the boolean operation to execute with intended results.
My next attempt to result this issue was to breakup the geometry of the Vitra into distinct separate models that were NOT unified in any way straight in Max to avoid any import issues. I used the previous Vitra simplified model of the Vitra as a guide.
No comments:
Post a Comment